Last Updated: 27th June, The entrance to the Dragon Soul is located in the Caverns of Time instance hub. The raid instance houses 8 boss encounters although the final two are both against Deathwing , so there are technically only 7 bosses. Ariadnna Whittley Professional.
Can you solo Firelands? Firelands now potentially impossible to solo without a DoT class. Been running some old stuff for mog, and I have discovered that the stat squish has made the Firelands bosses very tanky. They aren't dealing damage but they take a while to die, and Shannox is no exception. Shantell Blechman Professional. How do you beat Beth Tilac solo?
If you can't kill her before she jumps down, make sure get all your DoTs on her. Once grounded you should survive one stun - re-DoT her and do what damage you can. Marguerita Chalen Professional. Do you have to kill all bosses in Firelands to get to Ragnaros?
This, it has been tested and proven. Bohdan Barat Explainer. Can you solo Only the penitent? Not soloable. Only The Penitent requires six people. Sindia Karger Explainer. Where can I find Ragnaros? Kil'jaden: Oh, well, at least they won't farm me as much as you guys, they farm me cuz they want my bow, but im not giving it to them!
Hell Guard: Quiet! You are not released yet, you are released on Tuesday after the maintance. But you will most likely come back again on Wednesday. All Together: Yes sir Hell Guard: oh wait a minute If you're new to raiding, or don't know what to expect in Dragon Soul, my guide can help. Hunter pov. Comment by bugfinder this the raid were you can kill the destroyer deathwing. Comment by When you compare this raid to the old raids in BC and especially wrath, one thing I have noticed is that it's difficulty is comparable to Vanilla raids, while having the newer flair of Wrath and some BC raids.
One of my Favorite in years. Comment by sixxis What would be the minimum ilvl for heroic. Am a dps and wondered if this would be enough to go heroic. Comment by Eillesthis FYI if you've done any previous bosses on normal mode for achievements , you can't do Spine of Deathwing or Madness of Deathwing on heroic this week.
So always try to find a raid group on your server :. Comment by lukecreator4 Can we still do this raid if we are higher than level 85? Comment by Deathwing must not be very happy being replaced by pandas. Comment by Alaticia Has being able to do Deathwing and Wyrmrest temple raids on LFR now impossible and continue levelling when at 85 as no one now seems to queue for these raids and hence you can get to 86 without doing these and seems a shame, so now from 86 until you get to level 90 you can't LFR raid,so a lot of solo players are missing out on parts of the game.
Comment by Corcovado Can you do 25 man and 10 man in one week? Comment by deaths3x wondering if you can solo any part of this at 90 currently with any particular class? Comment by stym This is now fully soloable as of patch 6. There is not a lot to say about the first 6 bosses, or about Madness of Deathwing for that matter. The buff that lets you deal more damage to and take less damage from lower level enemies is ridiculously unbalanced at this time.
I don't know if they are planning adjustments but right now, most of the bosses die in less than 20 seconds. Have fun farming mounts! Yes, Spine of Deathwing I know Watcherdev mentioned some quality-of-life improvements were going to be made to make Spine easily soloable but I haven't seen them yet. It's soloable, but it's a pain in the rear. I added a strategy for rogues on that specific boss page.
Comment by turborokky When fighting Warmaster Blackhorn , i suddenly fel thru the ship,and wiping the encounter,any1 know if its a bug or am i doing something wrong? Comment by kliebst I tried soloing this raid on heroic tonight on my BM hunter. The first 6 bosses were pretty easy. For the most part I just burned them, though I wiped once on Blackhorn because I was so used to just ignoring Goriona, but doing solo heroic you really need to burn her first.
Then I got to heroic Spine of Deathwing. After a few attempts where I died pretty quickly I looked through the logs to try and figure out what was going on. I was dying to Blood of Deathwing. This ability will one shot you about k overkill. This ability is caused by not dispelling the magic ability Blood Corruption: Death.
Unfortunately as a hunter I have no way of dispelling this. This means that classes that can't dispel magic effects on themselves cannot solo heroic Spine of Deathwing at this time. After figuring this out I switched to normal. This is when I noticed that you can't stand still during this fight.
If you're soloing no matter where you stand on Deathwing's spine he will roll if you stand still. I had to constantly move back and forth across his spine while doing the regular mechanics. This made it annoying, but it's still doable. Comment by stym It's now very soloable with a warlock in Heroic mode in man format at least. At ilvl , the first six bosses are really easy, and so is Madness of Deathwing.
Bad mistake, that's what Havoc is for. He didn't have time to drop one crystal. Warlord Zon'ozz. I just let the ping-pong ball bounce once and I killed him before the end of his black blood phase, ignoring the adds. No problems there. Yor'sahj the Unsleeping. The first round of globules will not have time to reach him before he drops. Hagara the Stormbinder. No time for a single tempest.
No time for a single hour of twilight Warmaster Blackhorn. Don't forget to kill Goriona in phase 2. The ship will take massive damage so you may have to soak a couple barrages. Spine of Deathwing.
The key to this fight is to sacrifice an imp for Singe Magic to dispel yourself. Full strategy on that boss page. Madness of Deathwing. The parasites are just decorative and phase 2 lasted three chaos bolts. Bloods could not reach him in time. There, Deathwing himself falls forward onto the platform. Pop cooldowns and focus him down. If any Congealing Bloods spawn, kill them before they reach Deathwing, as he heals each time one gets to him. Like many final bosses of raid instances, the item levels of the gear from Deathwing are higher than gear from the rest of the instance - in this case, six item levels higher.
Wowpedia Explore. Main Page All Pages. World of Warcraft. Classic Vanilla The Frozen Throne Reforged. Explore Wikis Community Central. Register Don't have an account? Madness of Deathwing. View source. History Talk 4. For character biography, see Deathwing. Love2playwow Madness of Deathwing Video Guides. Raid final bosses. Imperator Mar'gok lore Blackhand lore Archimonde lore. Sire Denathrius lore Sylvanas Windrunner lore.
Categories Bosses Black dragons Dragon Soul mobs. Universal Conquest Wiki. Alliance Horde. Dragon Soul. This buff eventually enables the raid to pry up an armor plate see the next section for more details. When they die, in addition to this stacking buff, Corrupted Bloods deal a small amount of Physical damage 13, in LFR difficulty, 10, in man difficulty and 20, in man difficulty to all players within yards through Burst.
Finally, Corrupted Blood have a normal aggro table and they deal weak melee attacks about 5k every 2 seconds. Hideous Amalgamation s spawn each time a Corruption is killed. This is a large add that has a normal aggro table and needs to be picked up by the tanks, as it performs moderately strong melee attacks k every 2 seconds.
These adds have three abilities, all of which have a strong synergy with Corrupted Bloods , one of the other types of adds. The goal of the encounter is to remove the 3 armor plates marked as 1, 2, and 3, in the screenshot on the left. You need to remove them sequentially by repeating the same actions three times in a row. When a Nuclear Blast from a Hideous Amalgamation occurs close to an armor plate, it weakens it, exposing an add called Burning Tendons , which represents the remaining link between the armor plate and Deathwing.
As soon as it is exposed, this tendon starts casting Seal Armor Breach in an attempt to reattach the armor plate to Deathwing. Seal Armor Breach has a 23 second cast time in man and man difficulties and a 34 second cast time in LFR difficulty.
If the raid kills the add before the cast is over, then the armor plate will fly off, leaving the raid to deal with the next one. Note that, by the time the Burning Tendon becomes attackable, it will already have channeled its spell for 5 seconds. If the cast completes before the add is killed, Deathwing's armor will be reattached and players must start over. Note that the health of the Burning Tendon is not reset, so you can just finish it off at the second attempt. Targeting the tendon will become increasingly difficult as there will be many nameplates on the screen by the end of the encounter.
Despite the fact that you spend the entire duration of the fight on his back, Deathwing does not exist as an actual enemy unit that you can target and attack. However, there is one way that you can interact with him. If all the players in the raid stack on the same side of his back, this will cause Deathwing to perform a Barrel Roll he will roll on himself , getting rid of all the Hideous Amalgamations Corrupted Bloods remain attached , as well as all the raid members who are not glued to his back at the time.
This is very useful if you start to get overwhelmed. The easiest way to handle a Barrel Roll is to have the entire raid stack in the same empty hole on Deathwing's back. In addition to triggering a Barrel Roll, this will also grant players the Grasping Tendrils debuff. This debuff slows player movement speed and deals a very small amount of damage 6, in man difficulty and 6, in man and LFR difficulty every 5.
Players under the effect of Fiery Grip the stun that Corruptions sometimes cast in 10 and man difficulty should not be freed, as being affected by this ability makes them stay on Deathwing's back during the Barrel Roll.
Freeing them is indeed risky, as freed players then need to run to an empty hole, something that they might not be able to do in time. Removing any of the three armor plates requires the exact same actions from your raid.
As you progress through the encounter, you will have to deal with more and more adds, thus increasing the damage to your raid. Indeed, since each armor plate removed exposes two new holes, your raid will slowly become overwhelmed by Hideous Amalgamations and Corrupted Bloods or Corruptions if you choose not to kill them. If, for some reason, your raid kills the Hideous Amalgamation before it reaches 9 stacks of Absorbed Blood , makes the Hideous Amalgamation detonate too far from the armor plate, or fails to kill the Burning Tendons in time, the fight is not over.
Indeed, you can try to recover by killing the last remaining Corruption and starting over with the Hideous Amalgamation that will subsequently spawn. If your raid fails to kill the Burning Tendons , the health of this add will not be reset when you pry the armor plate up again. Be aware of the fact that there are two Burning Tendons associated to each armor plate, one on the right and one on the left.
Whichever you get depends on where the Hideous Amalgamation blew up. Therefore, you need to make sure that when going to finish the Burning Tendon, the Hideous Amalgamation blows up on the same side as previously. In LFR, the fight is made considerably easier by the fact that Corruption s do not have any abilities. Therefore, the raid only needs to initially kill 1 Corruption. This significantly decreases raid damage and healers only need to worry about the damage that the Corrupted Bloods deal when they die.
For the first armor plate, simply kill 1 Corruption. Then use the single Corrupted Blood remember that it will keep respawning to stack Absorbed Blood 9 times on the Hideous Amalgamation.
For the second armor plate, kill a second Corruption. This time, you will have 2 Corrupted Bloods so you will stack Absorbed Blood even faster on the new Hideous Amalgamation. For the third armor plate, kill a third Corruption. This time, you will have 3 Corrupted Bloods so you will stack Absorbed Blood even faster than before on the new Hideous Amalgamation. Keep in mind that a second Corrupted Blood sometimes spawns from empty holes after a varying amount of time.
This means that you will probably finish the fight with more than 3 Corrupted Bloods up. The main problem in LFR difficulty is players who accidentally kill extra Corruptions. Though, this is usually fixed after a few attempts. In man and man difficulties, the Corruptions use Searing Plasma and Fiery Grip , which will quickly overwhelm the raid. This complicates the encounter, so we decided to give you the simplest possible strategy for the fight before discussing ideas on how to customise it mainly for preparing the Heroic mode version of the fight.
Initially, your raid needs to kill 3 of the 4 Corruptions. We do not advise keeping all 3 resulting Hideous Amalgamations up, so force Deathwing to perform a Barrel Roll in order to get rid of them. After the Barrel Roll, spawn a new Amalgamation by killing the last Corruption. With only one Hideous Amalgamation to deal with, simply apply the steps that we described above, in the Strategy Summary section.
Also, you should keep in mind the following:. It should be quickly finished off. While it channels Nuclear Blast , all players should get at least 10 yards away from it. Provided that the Hideous Amalgamation was properly positioned, the nearest armor plate will be pried up and Burning Tendons will be exposed. If the add is successfully killed, the armor plate will fly off, exposing 2 more holes on Deathwing's back, each containing one Corruption.
Removing the other two armor plates is a repetition of what you did for the first armor plate including making Deathwing perform a Barrel Roll to get rid of the Hideous Amalgamations. The only difference comes from the Corrupted Bloods. Their numbers keep increasing throughout the fight. This increases the overall damage that they deal both through their melee attacks and the Burst damage that they deal to the entire raid upon dying.
The rest of the Corrupted Blood should be left to attack their tank as their weak melee attacks are more manageable than Burst. Also, DPS players should not kill Corrupted Bloods too rapidly, as dealing with Burst damage from all the Corrupted Bloods at the same time is very dangerous. During the fight, DPS players should keep their cooldowns for killing the Burning Tendons remember, there are 3 of them, one per armor plate as they should not be allowed to finish their cast of Seal Armor Breach and reattach the armor plate.
Since you need to properly balance DPS on the 3 tendons that you will have to kill, your raid can do the following:. Potions should be used on the first or the third tendon. Ideally, you will want half the DPS use their potion on the first tendon and the other half on the third tendon. This encounter can be done in many ways and the reason why we gave a single, specific strategy is that it is easier to devise a new strategy from an existing one rather than making it from scratch following general guidelines.
The strategy presented here can be tuned by simply using a different timing for the Barrel Roll s or by leaving more than one Corruption alive, depending on how easily your raid can handle the damage done by the adds. The Corrupted Bloods deal rather low melee damage to their current target and for this reason, you can choose to have a single tank take them all, in addition to also tanking the Hideous Amalgamations.
This is not risky since the Corrupted Bloods deal rather low melee damage. Using only 1 tank will give your raid a better chance to kill the Burning Tendons in one pass. The damage increases as the encounter progresses. Therefore, it might be a good idea to spend as little time as possible removing the second and third armor plates. To this end, you can start the fight by bringing 3 Hideous Amalgamations to low health with 7 or 8 stacks of Absorbed Blood.
Separate one from the others, get it to 9 stacks, pry up the first armor plate and remove it. Then, repeat this for the second and third armor plates with the remaining Hideous Amalgamations, while surviving the damage from the additional Corruptions or the newly spawned Hideous Amalgamations. After removing an armor plate, you get two new Corruptions. You can opt to kill only one of them so that you practice dealing with more Corruptions up, something that will most likely be required in Heroic mode to prevent the raid from having to kill Hideous Amalgamations.
The fight requires the raid to perform the same task three times in a row. Even if a tight enrage timer is introduced when patch 4. Once the raid is comfortable with the strategy for removing the first armor plate, the rest of the fight is very similar, just that the damage taken by the raid keeps increasing.
The Heroic mode of Spine of Deathwing makes for an extremely difficult encounter. Indeed, this fight is a clear step up in difficulty from all the other previous Dragon Soul encounters. Moreover, we believe it to be more difficult than Madness of Deathwing Heroic as well. There are many small changes from the normal mode, all of which will be listed below.
The difficulty, however, comes mostly from the ridiculous DPS requirement of the encounter. All the enemies in this encounter have their health values increased significantly from normal mode. The biggest increase is in the health of the Burning Tendons. These mobs now have such high health that your raid will find it impossible to kill them within a single exposed tendon phase. In fact, even killing a Burning Tendon during two exposed phases will require a very high amount of DPS. After your raid finishes the first burn phase of a tendon, you will have to obtain another Hideous Amalgamation in order to repeat the process.
Simply kill another Corruption to obtain another Amalgamation. This will probably happen anyway, since your raid will be damaging the existing Corruption to break the Fiery Grip channels. The Hideous Amalgamations melee for a very high amount in heroic mode. As such, it is not advised to have them progressively stack the Absorbed Blood , as this means that your tank will have to handle an Amalgamation with at least a small number of stacks and thus increased damage for a long time.
Instead, we recommend that the Corrupted Bloods be killed away from the Amalgamation, and that the tank simply pulls the Amalgamation over the dead bloods to instantly reach 9 stacks. To make things even easier, you should tank the Amalgamation away from the armor plate, and have all the Bloods killed right next to the armor plate.
This way, when the Amalgamation is low on health, the tank can simply pull it to the armor plate where it will quickly reach 9 stacks and then keep it there until its death. Blood Corruption: Death generally must be dispelled times before it turns into Blood Corruption: Earth.
This means that the 15 second duration of the debuff should not be problematic if your healers have a reasonable reaction time.
This is not all, however, since it is better to have Blood Corruption: Death turn into Earth when there is still a lot of time left on the debuff as this increases the chances of gaining two stacks of Blood of Neltharion from it. For this reason, Blood Corruption: Death should be dispelled with great urgency.
0コメント