What does cutter mean in nba2k12




















Build 1 Answer What is the best jumper to use in my player mode? Build 4 Answers How do i delete my online record? General 1 Answer. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: BlazingGoh BlazingGoh 9 years ago 1 Im torn between going SF or PF, but first i wanna kinda learn more about the play styles for each one i obviously know what all around and 3pt specialist and cutter are, but can anyone explain like cutter, or what athletic is good at?

User Info: josefrees josefrees 9 years ago 2 Athletes are basically physically gifted but not skilled. User Info: Villanz Villanz 9 years ago 3 josefrees posted In my player mode do you get more skill points for playing on a higher diificulty?

What do i have to do in the rookie showcase to get drafted to a good team? While his fast break dunks are far from spectacular, expect to make a poster out of anyone lingering too far under the basket.

Maybe it's because I haven't mastered the art of playing defense in NBA 2K12 yet, but I find it relatively hard to lockup guards by myself. It's all about anticipating movement and beating your man to the spot, like a real NBA game. The greatest improvement made to the game, in my opinion, was the broadening of the offensive post.

Gone are the days where a hook shot, a fadeaway and a predictable up-and-under were your only options on the block. With an expanded repertoire of moves in the low post, you can do anything from create separation or lean back into the defender to drive to the paint or lower your shoulder and charge into your defender with an increased risk of an offensive foul.

And it doesn't end there! There's also an updated defensive post, where anticipating your man's move will almost certainly lead to either a turnover or poking the ball loose. You can even "pull the chair" from under the defender. Whether it's Al Jefferson, LaMarcus Aldridge, Zach Randolph or Pau Gasol, grab your favorite post player and head to the practice gym to familiarize yourself with the new moves.

Or, even better, you could head on over to the new Training Camp mode and learn the ins and outs of NBA 2K12, including the post game.

Though the online play, ratings and lack of an updated roster put me, along with countless NBA 2K12 players, at an uneasy feeling, the gameplay, new features and ridiculously entertaining My Player Mode earn the newest installment to the NBA 2K series an A-, or a 8. Until 2K officially releases information on the availability of a My Crew mode, it's hard to envision the rating getting any higher. Check out the extensive impressions of the mode here. The authentic touches given to the 15 match-ups in terms of presentation, commentary, the nature of the audio, and rule implementation is fantastic.

Actually the 36 is double the 18 of 2K11 so that is significant advancement. For those bored or fed up with the current state of the NBA the teams are all compelling in their own ways or based on individual history as a fan. Gameplay has been the central focus of the NBA 2K series and it still excels there. Clutch Moves Clutch Moves are various sizeups, fakes and other such moves used to clear space between you and your defender. Post Shots Shooting from the post has received a major overhaul to make them more user-friendly and expand the range of shots you can do.

Hooks and Fades - Now you can decide which type of shot you would prefer between the two, rather than an animation being selected for you based on your player's tendencies and distance from the basket.

For example, you can perform hook shots from as far as feet a la Kareem Abdul-Jabbar or perform a fadeaway jumper from very close to the basket a la Dirk Nowitzki.

Hop Shots - A nice way to create space on a post shot is to use the Hop Shot. In one motion you can make a quick hop step away from your defender before turning to shoot. It's a tough shot to knock down, so only players with a skilled post game can knock it down with any consistency.

Stepback Shot - This is a combination of both the Stepback Move and the Hop Shot as it lets you jab step at your defender before hopping backwards to take a shot. Up-and-Under - Incredibly difficult to pull off last year, this move has been simplified to just moving your Shot Stick to one direction and then the other.

In 2K12 you have the ability to break out of any of the post shots above by letting go of the Shot Stick before you start the actual shot portion of the move. By doing this, you can then turn the move into an up-and-under by moving the Shot Stick in the opposite direction. For example, you start a fade away on the block by moving your Shot Stick towards the baseline.

Before the player shoots, you can then move the Shot Stick the opposite way towards the key to fake the fade away and step into the key for the up-and-under shot.

Defense In order to defend all these new Post Move upgrades a new system has been put in place that relies on three key principles: Anticipate, Counter and Steal. Anticipate If you feel your opponent has become predictable in which way he will be moving in the post i.

Counter New to 2K11 you are able to counter an opponents moves in the post by reacting quickly to what he is doing. Steal As with the previous game, you may attempt to steal from the ballhandler in the post.

Defense In the aim of improving the overall level of control in NBA 2K12, the Defense has had some tuning to help out the player. Shuffle Speed When guarding the ball handler in NBA 2K12, you will have total control over the speed of your defenders movements to best help you keep up with your matchup. Regular Movement By using just the Left Stick to control your defender you will move at the default movement speed.

Hands Up Hands up defense in the post In 2K11, when you performed the Hands Up maneuver you would be locked into a position, unable to move while your hands were in the air.

Steals Unlike the previous game, NBA 2K12 preserves the control of your players movement in regards to steal attempts. Defensive Setting and Strategy New to your coaching options this year are strategies on defending the pick and roll.

Screen Defense This setting adjusts how the on-ball defender will react to the screen. You can set it at any of the following: Auto - Let the game logic make the decision. Go Over - The on-ball defender will always attempt to go over the screener. This is a good strategy to use against strong outside shooters. Go Under - The on-ball defender will go under and around the screener.

This strategy is best against opponents that are strong driving to the basket, but are not very good outside shooters. Switch - The on-ball defender will always switch so that he is now guarding the screener. The screener's original off-ball defender will pick up the ball handler. Hedge Defense This setting adjusts how the off-ball defender the defender matched up against the screener will react to the screen. No Hedge - The off-ball defender will stay close to the screener.

Soft Hedge - The off-ball defender will step out briefly to disrupt the ball handler's path. Hard Hedge - The off-ball defender will step out further to force the ball handler to take a longer route around the screen. Double - The off-ball defender will stay on the dribbler to create a double team situation. User-Controlled Defender In competitive play, both online and offline, there has always been a dispute over opponents never wanting to guard the ball handler.

Shooter Vulnerability and Strips In order to preserve game balance, all shots have the ability to be countered on the defensive end. Defender Reactions There have also been improvements to the overall reactions by defenders to game situations. Playcalling The playcalling system has been overhauled this year in favor of one that is more streamlined, quicker to access and more flexible based on your current lineup on the court.

Play types are distributed into eight key groups: The Mavericks call an out of bounds play Pick and Roll Ballhandler - The man who dribbles the ball around the screen in Pick and Roll situations. Isolation - Space created for one-on-one opportunities. Low Post - Post plays where you receive on or near the low block. High Post - Post plays where you receive the ball at the high post extended.

Cutter - Plays where a man comes off a screen or receives a hand off headed towards the basket. Screen Mid - Plays where a player comes off a screen looking to get open for a jumpsuit from midrange. Screen 3PT - Plays where a player comes off a screen looking to get open for a jumpsuit from 3PT range.

Living Branches Now plays called have the ability to branch into multiple scoring opportunities. Quick 2 plays - These are plays were you need a quick 2 point field goal. Post - These are plays were you want to get a post up opportunity. Alley - Some plays give you two alley opportunities. One from the inbounder and another once the ball has been inbounded. Offense These offensive options are tied to individual tendencies and behavior and affect the directives of each player on the team to achieve the approach dictated by the user.

Screen for Shooters - set up shooters on team to get open using Off-ball screens. Leak Out - Outside player leaks out on shots to get a break going. Collapse and Rebound - team attacks the basket for offensive boards. Coach Default - resets current active strategy.

Lock Down Paint - double down in the post for all players, go under screens. Focus on Stars - for opposing star players; always double, tight on-ball, deny ball. Constant Pressure - double team on drive for guards, double team in post for bigs, play tight on stars, go over screens, hard hedge. Coach Default - resets current active stratagem.

Soundtrack This year's soundtrack consists of 28 tracks by different artists in different genres. Tweet Clean. Cancel Update. What size image should we insert? This will not affect the original upload Small Medium How do you want the image positioned around text? Float Left Float Right. Cancel Insert. Go to Link Unlink Change. Cancel Create Link.



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